Appearance
Node Inspector
The Node Inspector is the right sidebar. It shows the settings for the selected node.
How to Use It
- Select a node on the canvas.
- Fill in required fields first.
- Adjust optional settings as needed.
- Watch for fields that appear or disappear based on earlier choices.
- Validate the flow before deploying.
Common Field Types
| Field Type | Use it for |
|---|---|
| String | Single-line text, names, permissions, commands, variables, and IDs. |
| Multiline | Longer messages, titles, lore, webhook text, and JSON. |
| Number / Slider | Amounts, durations, coordinates, health, food, XP, and percentages. |
| Boolean | On/off settings. |
| Select | Choosing one option from a list. |
| Multi-select | Choosing multiple options. |
| String Array | Lists of text values, such as aliases or tab completion entries. |
| Item Select | Searching Minecraft materials. |
| Effect Select | Searching potion effects. |
| Sound Select | Searching sounds and previewing them. |
| Particle Select | Searching particle types. |
| Color Select | Choosing colors. |
| Location | X, Y, Z, and World, or a compact (x,y,z),world value. |
| Inventory Editor | Editing GUI and inventory slots visually, including click actions, conditional visibility, and Open GUI dynamic slot rules. |
| Give Item Editor | Configuring custom item material, name, lore, enchantments, flags, and NBT. |
Placeholders
Fields with placeholder support can use dynamic values such as %player.name%, %world.name%, or %command.arg[1]%.
Use placeholders when a value should change based on the player, command, event, world, or saved variable.
See Placeholders for the full list.
Conditional Fields
Some fields only appear after you choose a related option. For example:
- Specific username fields appear when the target is Specific Player.
- Permission fields appear when the target is Players with Permission.
- Coordinate fields appear when a location mode uses coordinates.
- Advanced item settings appear when item mode is Item Editor.
Previews
Some fields show previews:
- Message fields can preview Minecraft color codes.
- Sound fields can preview selected sounds.
- Inventory and item editors preview slots and item display data.
Inventory Editor Notes
For Open GUI, the Inventory Editor can configure fixed slot items and dynamic slot rules. Dynamic rules repeat an item template over an Array or HashMap variable and support %each_value%, %each_value.field%, and %each_index% placeholders.
For Set Inventory, the same editor configures player inventory or hotbar slots, but dynamic GUI rules are not used.
Practical Tips
- Required fields must be filled before deployment.
- Do not include a leading
/in command fields unless the node specifically asks for it. - Use clear variable names, such as
quest.stageorreward.claimed. - Prefer placeholders over hard-coded player names when the flow should work for everyone.
